Tag: retrospective

Gamasutra: Carl-Henrik Skarstedt’s Blog – Space Moguls map screen retrospective

By iwano@_84


The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

(This article was also posted at https://spacemoguls.com/space-moguls-map-screen-retrospective/)

This is a technical article describing the development of the map screen of Space Moguls for Commodore 64 and published by Protovision. The article is not reasoning why I develop Commodore 64 games, but a technical and design deep dive into the map screen of the title. There are no code snippets in this article. 

Space Moguls is a 2018 four player strategy game inspired by M.U.L.E. that was released 35 years earlier in 1983 by Ozark Softscape and published by then just-founded Electronic Arts. Both games are based on taking turns claiming land, generating items and trading between players and the store with the goal of having the most wealth

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